In a dark future, humanity stands on the brink of extinction. A hostile alien race has devastated much of Earth and is preparing to activate its ultimate superweapon. Your mission: destroy it before it extinguishes the last spark of hope.
Test.

F.A.I.T.H. was originally created in just one week during the 2024 Macromedia Game Jam. I took on the role of lead developer and project manager, implementing all core gameplay systems in Unity – including player movement, shooting, enemy waves and score tracking. After the jam, I completely overhauled the game during my semester abroad in Australia to prepare it for public showcase at the CGDC Pixel Expo.



Besides programming, I also handled the UI/UX design for menus, HUD and minimap, and was responsible for importing and organizing 2D art assets to ensure visual consistency. Additionally, I coordinated the team and managed task distribution using Miro and GitHub, contributed to the sound design with technical support and feedback, and helped shape the overall structure and pacing of the game.


The final version of the game was presented at the GameDev Club booth at the CGDC Pixel Expo and can now be played via itch.io.